TEACHING WITH GAMES: THE MINESWEEPER AND ASTEROIDS EXPERIENCE

Date
2001-05-30
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Abstract
The value of games as a vehicle for teaching concepts while inspiring students is now well accepted at almost all levels of education. Video games, arcade and computer games are rarely given the same kind of attention. This paper will describe the value of computer games as a motivator and some of the benefits that can be realized by using known computer games as programming applications, even in the first year of a CS program. The use of two such games as assignments in CS1 and CS2 is outlined and some feedback on the experience is offered.
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Keywords
Computer Science
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