A Gameroom of Our Own: Exploring the Domestic Gaming Environment

Date
2010-07-02
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Abstract
Digital gaming plays out within different environments—from arcades to virtual worlds to the family living room. Each of these gaming environments offer different constraints and affordances for gaming. As gaming environments change, so do the kinds of games people play, the populations of gamers that gather, and the social interactions surrounding gaming. In this paper, we explore the domestic gaming environment. We examine data that suggests that the domestic environment is now the most common environment for gaming. We characterize existing domestic gaming environments and contrast these gaming environments with participants visions of their ideal gaming environment; these findings suggest that the participants in this study wanted gaming environments that would embody a technologically mediated hospitality.
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Keywords
Collaborative Computing, Human factors, Design, Console Games
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