Please use this identifier to cite or link to this item: http://hdl.handle.net/1880/50597
Title: A Graduate Course as a Game to Learn About Digital Game Based Learning
Authors: Kim, Beaumie
Issue Date: May-2014
Citation: Kim, B. "A Graduate Course as a Game to Learn About Digital Game Based Learning". 2014. In P. Preciado Babb (Ed.). Proceedings of the IDEAS: Rising to Challenge Conference, pp. 103-112. Calgary, Canada: Werklund School of Education, University of Calgary.
Abstract: Recognizing the motivating aspects of games (e.g., points, levels), it is becoming more and more widespread to incorporate game-like elements into everyday practices (e.g., exercising). In education, experimental schools are set up to engage students in “quests” for their learning. Some higher education instructors, especially those who teach courses related to games, are attempting to incorporate game principles into the course activities and assessments. This paper discusses how the author designed and conducted a master’s level course on Digital Game-Based Learning to immerse participants into its concepts and practices, and what lessons were learned from its first implementation.
URI: http://hdl.handle.net/1880/50597
ISBN: 978-0-88953-376-9
Appears in Collections:IDEAS 2014: Rising to the Challenge

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