Please use this identifier to cite or link to this item: http://hdl.handle.net/1880/50631
Title: KINECTWheels: Wheelchair-Accessible Motion-Based Game Interaction
Authors: Gerling, K. M.
Kalyn, M.
Mandryk, R. L.
Issue Date: 2013
Publisher: ACM
Abstract: The increasing popularity of full-body motion-based video games creates new challenges for game accessibility research. Many games strongly focus on able-bodied persons and require players to move around freely. To address this problem, we introduce KINECTWheels, a toolkit that facilitates the integration of wheelchair-based game input. Our library can help game designers to integrate wheelchair input at the development stage, and it can be configured to trigger keystroke events to make off-the-shelf PC games wheelchair-accessible.
URI: http://hdl.handle.net/1880/50631
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