Please use this identifier to cite or link to this item:
|Title:||Toward game orchestration: tangible manipulation of in-game experiences|
|Authors:||Graham, T.C. Nicholas|
|Abstract:||We define game orchestration as the activity of creating experiences for game players at run-time. This paper presents a design space for game orchestration techniques, and describes two novel game orchestration systems.|
|Appears in Collections:||Papers|
Files in This Item:
There are no files associated with this item.
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.