Please use this identifier to cite or link to this item: http://hdl.handle.net/1880/50857
Title: Building Digital Video Games at School: A Design-Based Study
Authors: Lambert, Deborah
Jacobsen, Michele
Keywords: Building digital video games;Design-based study;Teachers' design of instruction and learning tasks
Issue Date: Jun-2015
Citation: Lambert, D., Jacobsen, M. "Building Digital Video Games at School: A Design-Based Study" (2015). In Preciado Babb, P., Takeuchi, M., & Lock, J. (Eds.). Proceedings of the IDEAS: Designing Responsive Pedagogy Conference, pp. 32-42. Calgary, Canada: Werklund School of Education, University of Calgary.
Abstract: Teachers and administrators in many Canadian schools are especially concerned about developing innovative ways that can intellectually engage their students in deep learning of core curriculum content, while equipping them with 21st century competencies. In this paper, we discuss some key ideas on how an intervention, a video game design and building process, was implemented as an innovative practice in four grade 6 social studies classes at a Calgary charter school. Utilizing a design-based research approach, the research design team explored and evaluated the effectiveness of the design in addressing the intervention and learning goals, and list some key findings and implications from the study.
URI: http://hdl.handle.net/1880/50857
ISBN: 978-0-88953-384-4
Appears in Collections:IDEAS 2015: Designing Responsive Pedagogy

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