Please use this identifier to cite or link to this item: http://hdl.handle.net/1880/50881
Title: Is movement better?: comparing sedentary and motion-based game controls for older adults
Authors: Gerling, Kathrin M.
Dergousoff, Kristen K.
Mandryk, Regan L.
Issue Date: 2013
Publisher: Canadian Information Processing Society
Abstract: Providing cognitive and physical stimulation for older adults is critical for their well-being. Video games offer the opportunity of engaging seniors, and research has shown a variety of positive effects of motion-based video games for older adults. However, little is known about the suitability of motion-based game controls for older adults and how their use is affected by age-related changes. In this paper, we present a study evaluating sedentary and motion-based game controls with a focus on differences between younger and older adults. Our results show that older adults can apply motion-based game controls efficiently, and that they enjoy motion-based interaction. We present design implications based on our study, and demonstrate how our findings can be applied both to motion-based game design and to general interaction design for older adults.
URI: http://hdl.handle.net/1880/50881
ISBN: 978-1-4822-1680-6
Appears in Collections:Papers

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