Please use this identifier to cite or link to this item: http://hdl.handle.net/1880/51220
Title: Gamefulness in Designing Digital Game-Based Learning Through a Role-Playing Game
Authors: Kim, Beaumie
Gupta, Diali
Clyde, Jerremie
Keywords: Gamefulness;Lusory Attitude;Role-Playing Game;Design Principles
Issue Date: May-2016
Citation: Kim, B., Gupta, D., & Clyde, J. (2016, May). Gamefulness in Designing Digital Game-Based Learning Through a Role-Playing Game. In M. Takeuchi, A.P. Preciado Babb, & J. Lock. IDEAS 2016: Designing for Innovation Selected Proceedings. Paper presented at IDEAS 2016: Designing for Innovation, Calgary, Canada (pg 41-50). Calgary, Canada: Werklund School of Education, University of Calgary.
Abstract: This paper discusses the third iteration of redesigning and implementing a master’s level course on Digital Game-Based Learning (DGBL). We investigated how the course redesign of activities and assessments fostered multiple ways of teaching and learning with games, digital media and play. The authors created a role-playing card game for designing digital games for learning. We used this game in the classroom, and observed that learners adopted a lusory attitude in their design and gaming task. We discuss our overall redesign emphasis on learners’ gameful participation and the preliminary findings from the classroom adoption of the card game.
URI: http://hdl.handle.net/1880/51220
ISBN: 978-0-88953-390-5
Appears in Collections:IDEAS 2016: Designing for Innovation

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