Photogeist Snapping Ghosts' Pictures in an Augmented Reality Game

dc.contributor.authorWatts, Codyeng
dc.contributor.authorSharlin, Ehudeng
dc.date.accessioned2008-07-16T15:15:26Z
dc.date.available2008-07-16T15:15:26Z
dc.date.issued2008-07-16T15:15:26Z
dc.description.abstractWe discuss the design of Photogeist: an augmented reality game which is based on a physical metaphor of a handheld camera as its main game interface. The gameplay requires the player to physically move around the game scene, sneak up on ghosts, and snap effective pictures documenting them using her paranormal phenomena-sensitive camera. The paper presents the motivation for Photogeist, its game design, implementation and resulting gameplay, as well as brief discussion of related games.eng
dc.description.refereedYeseng
dc.identifier.department2008-909-22eng
dc.identifier.doihttp://dx.doi.org/10.11575/PRISM/31025
dc.identifier.urihttp://hdl.handle.net/1880/46694
dc.language.isoengeng
dc.publisher.corporateUniversity of Calgaryeng
dc.publisher.facultyScienceeng
dc.subjectPhotogeisteng
dc.subjectReality Gameeng
dc.subject.otherReality gameeng
dc.titlePhotogeist Snapping Ghosts' Pictures in an Augmented Reality Gameeng
dc.typetechnical reporteng
thesis.degree.disciplineComputer Scienceeng
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