Audio Interaction in Computer Mediated Games

Date
2007-11-13
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Abstract
The use of sound in an interactive media environment has not been advanced, as a technology, as far as graphics or artificial intelligence. This discussion will explore the use of sound as a way to influence the player of a computer game, will show ways that a game can use sound as input, and will describe ways that the player can influence sound in a game. The role of sound in computer games will be explored some practical design ideas that can be used to improve the current state of the art will be given.
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Citation
J. R. Parker and John Heerema, “Audio Interaction in Computer Mediated Games,” International Journal of Computer Games Technology, vol. 2008, Article ID 178923, 8 pages, 2008. doi:10.1155/2008/178923