TEXTURE MAPPING THE BLOBTREE

dc.contributor.authorTigges, Markeng
dc.contributor.authorWyvill, Brianeng
dc.date.accessioned2008-02-27T22:48:38Z
dc.date.available2008-02-27T22:48:38Z
dc.date.computerscience1999-05-27eng
dc.date.issued1998-03-01eng
dc.description.abstractRecently an automatic solution to the problem of applying 2D textures to an implicit surface has been introduced (13). The method derives a uv-texture coordinate system by tracing particles from the implicit surface to a \fIsupport surface\fR. In this paper, we describe the adaptation of this algorithm to the \fIBlobTree\fR data structure. The \fIBlobTree\fR provides an implicit modelling system through a hierarchy of blends, CSG and warping applied to primitives. There are several problems involved in applying textures in such a general modelling system, particularly across CSG junctions. In this paper we identify these problems and introduce some simple solutions.eng
dc.description.notesWe are currently acquiring citations for the work deposited into this collection. We recognize the distribution rights of this item may have been assigned to another entity, other than the author(s) of the work.If you can provide the citation for this work or you think you own the distribution rights to this work please contact the Institutional Repository Administrator at digitize@ucalgary.caeng
dc.identifier.department1998-619-10eng
dc.identifier.doihttp://dx.doi.org/10.11575/PRISM/31244
dc.identifier.urihttp://hdl.handle.net/1880/46255
dc.language.isoEngeng
dc.publisher.corporateUniversity of Calgaryeng
dc.publisher.facultyScienceeng
dc.subjectComputer Scienceeng
dc.titleTEXTURE MAPPING THE BLOBTREEeng
dc.typeunknown
thesis.degree.disciplineComputer Scienceeng
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