TEXTURE MAPPING THE BLOBTREE
dc.contributor.author | Tigges, Mark | eng |
dc.contributor.author | Wyvill, Brian | eng |
dc.date.accessioned | 2008-02-27T22:48:38Z | |
dc.date.available | 2008-02-27T22:48:38Z | |
dc.date.computerscience | 1999-05-27 | eng |
dc.date.issued | 1998-03-01 | eng |
dc.description.abstract | Recently an automatic solution to the problem of applying 2D textures to an implicit surface has been introduced (13). The method derives a uv-texture coordinate system by tracing particles from the implicit surface to a \fIsupport surface\fR. In this paper, we describe the adaptation of this algorithm to the \fIBlobTree\fR data structure. The \fIBlobTree\fR provides an implicit modelling system through a hierarchy of blends, CSG and warping applied to primitives. There are several problems involved in applying textures in such a general modelling system, particularly across CSG junctions. In this paper we identify these problems and introduce some simple solutions. | eng |
dc.description.notes | We are currently acquiring citations for the work deposited into this collection. We recognize the distribution rights of this item may have been assigned to another entity, other than the author(s) of the work.If you can provide the citation for this work or you think you own the distribution rights to this work please contact the Institutional Repository Administrator at digitize@ucalgary.ca | eng |
dc.identifier.department | 1998-619-10 | eng |
dc.identifier.doi | http://dx.doi.org/10.11575/PRISM/31244 | |
dc.identifier.uri | http://hdl.handle.net/1880/46255 | |
dc.language.iso | Eng | eng |
dc.publisher.corporate | University of Calgary | eng |
dc.publisher.faculty | Science | eng |
dc.subject | Computer Science | eng |
dc.title | TEXTURE MAPPING THE BLOBTREE | eng |
dc.type | unknown | |
thesis.degree.discipline | Computer Science | eng |