Now showing items 1-11 of 11

    • Extracting Emotion From Movement: Representing Interactions as Glyphs 

      Van Dale, Daniel; Young, James; Sharlin, Ehud (University of Calgary, Computer Science, Science, 2009-11-03)
      We present a preliminary exploration of information visualization techniques for extracting social and emotive aspects of movement. Our glyph-based technique visualizes particular characteristics of a motion path or ...
    • The Haptic Tabletop Puck: Tactile Feedback for Interactive Tabletops 

      Marquardt, Nicolai; Nacenta, Miguel; Young, James; Carpendale, Sheelagh; Greenberg, Saul; Sharlin, Ehud (University of Calgary, Computer Science, Science, 2009-08-27)
      In everyday life, our interactions with objects on real tables include how our fingertips feel those objects. In comparison, current digital interactive tables present a uniform touch surface that feels the same, ...
    • A Mixed Reality Approach to Human-Robot Interaction 

      Young, James; Sharlin, Ehud (University of Calgary, Computer Science, Science, 2006-02-15)
      This paper offers a mixed reality approach to humanrobot interaction (HRI) which exploits the fact that robots are both digital and physical entities. We use mixed reality (MR) to integrate digital interaction into the ...
    • Puppet Master: Designing Reactive Character Behavior by Demonstration 

      Young, James; Igarashi, Takeo; Sharlin, Ehud (University of Calgary, Computer Science, Science, 2008-06-09)
      We present Puppet Master, a system that enables designers to rapidly create interactive and autonomous character behaviors (e.g., of a virtual character or a robot) that react to a main character controlled by an end-user. ...
    • Snakey: A Tangible User Interface for Well Path Planning in the Context of Reservoir Engineering 

      Harris, John; Young, James; Sultanum, Nicole; Lapides, Paul; Sharlin, Ehud; Costa Sousa, Mario (University of Calgary, Computer Science, Science, 2011-05-26)
      We present Snakey, a tangible user interface (TUI) designed for the field of reservoir engineering. The Snakey interface focuses on intuitive manipulation and interaction with 3D curves common to underground well path ...
    • Style by Demonstration: Using Broomsticks and Tangibles to Show Robots How to Follow People 

      Young, James; Ishii, Kentaro; Igarashi, Takeo; Sharlin, Ehud (University of Calgary, Computer Science, Science, 2010-10-13)
      The style in which a robot moves, including its gait or locomotion style, can project strong messages, for example, it can be easy to distinguish a happy dog from an aggressive dog simply by how it is moving, and one ...
    • Style-by-Demonstration: Using Broomsticks and Tangibles to Show Robots How to Follow People 

      Young, James; Ishii, Kentaro; Igarashi, Takeo; Sharlin, Ehud (University of Calgary, Computer Science, Science, 2009-11-03)
      Robots are poised to enter our everyday environments such as our homes and offices. These contexts present unique human demands, including questions of the style and personality of the robot's actions. Style-oriented ...
    • Three Perspectives for Evaluating Human-Robot Interaction 

      Young, James; Sung, JaYoung; Voida, Amy; Sharlin, Ehud; Igarashi, Takeo; Christensen, Henrik; Grinter, Rebecca (University of Calgary, Computer Science, Science, 2010-03-19)
      The experience of interacting with a robot has been shown to be very different in comparison to people's interaction experience with other technologies and artifacts, and often has a strong social or emotional component ...
    • Toward Acceptable Domestic Robots: Lessons Learned from Social Psychology 

      Young, James; Hawkins, Richard; Sharlin, Ehud; Igarashi, Takeo (University of Calgary, Computer Science, Science, 2008-07-16)
      Social psychology offers a perspective on the acceptance and adoption of technology that is not often considered in technical circles. In this paper, we discuss several adoption-of-technology models in respect to the ...
    • Using Touch and Toys for Multiple Robots Control: video report 

      Guo, Cheng; Young, James; Sharlin, Ehud (University of Calgary, Computer Science, Science, 2009-04-13)
      Interaction with a remote team of robots in real time is a difficult human-robot interaction (HRI) problem exacerbated by the complications of unpredictable real-world environments, with solutions often resorting to a ...
    • What is Mixed Reality, Anyway? Considering the Boundaries of Mixed Reality in the Context of Robots 

      Young, James; Sharlin, Ehud; Igarashi, Takeo (University of Calgary, Computer Science, Science, 2010-04-08)
      Mixed reality, as an approach in human-computer interaction, is often implicitly tied to particular implementation techniques (e.g., see-through device) and modalities (e.g., visual, graphical displays). In this paper we ...