Proxemic Interactions in Ubiquitous Computing Ecologies

Date
2013-08-07
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Abstract
In this dissertation, I explore how the knowledge of people’s and devices’ spatial relationships – called proxemics – can be applied to the design of ubiquitous computing (ubicomp) interactions. Edward Hall’s proxemics theory describes how people use spatial relationships – such as varying their distance or orientation – to mediate their interactions with other people around them. But in spite of the opportunities presented by people’s natural understanding of proxemics, only a relatively small number of ubicomp installations incorporate proxemic information within interaction design. Therefore, my goal in this dissertation research is to inform the design of future proxemic-aware devices that – similar to people’s natural expectations and use of proxemics – allow increasing connectivity and interaction possibilities when in proximity to people, other devices, or objects. Towards this goal, I explore how the fine-grained knowledge of proxemic relationships between the entities in small-space ubicomp ecologies can be exploited in interaction design. In particular, I provide the following three major contributions: First, I operationalize proxemics for ubicomp interaction with the Proxemic Interactions framework that serves to guide the design of ubicomp applications. The framework describes how designers can consider fine-grained proxemic information to mediate people’s interactions with digital devices, such as large digital surfaces or portable personal devices. I identify five key dimensions of proxemic measures (distance, orientation, movement, identity, and location) to consider when designing proxemic-aware ubicomp systems. I also identify the gradual engagement design pattern as one particular strategy that allows designing system interactions that move from awareness, to reveal, to interaction. Second, I design the Proximity Toolkit allowing ubicomp developers to rapidly prototype proxemic-aware ubicomp systems. The toolkit simplifies the development process by supplying higher-level information about proxemic relationships between the entities in ubicomp ecologies through an event-driven API and visual inspection tools. Third, I explore the design of three case studies of proxemic-aware systems that react continuously to people’s and devices’ proxemic relationships. The case studies explore the application of proxemics in small-space ubicomp ecologies by considering first person-to-device, then device-to-device, and finally person-to-person & device-to-device proxemic relationships. Together, they validate the toolkit’s versatility and the application of the Proxemic Interactions framework.
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Computer Science
Citation
Marquardt, N. (2013). Proxemic Interactions in Ubiquitous Computing Ecologies (Doctoral thesis, University of Calgary, Calgary, Canada). Retrieved from https://prism.ucalgary.ca. doi:10.11575/PRISM/27473