Researchers in the Faculty of Science are involved in an impressive variety of fields – from astrophysics to zoology, nanotechnology to virtual reality, metabolomics to mathematics and much more!

In all cases, our faculty researchers, post-doctoral fellows, and graduate and undergraduate students live up to the highest standards in their disciplines, seeking to expand human knowledge through curiosity, innovation, and discovery.

Faculty of Science

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Recent Submissions

  • Mannequette: Understanding and Enabling Collaboration and Creativity on Avant-Garde Fashion-Tech Runways 

    Seyed, Teddy; Tang, Anthony (Science, Computer Science, University of Calgary, Post-print, 2019-06-23)
    Drawing upon multiple disciplines, avant-garde fashion-tech teams push the boundaries between fashion and technology. Many are well-trained in envisioning aesthetic qualities of garments, but few have formal training on ...
  • Making a Lamp 

    Mok, Terrance Tin Hoi (Science, Computer Science, 2019-06-17)
    A tutorial video taken from multiple perspectives

    McKelvie, Kaylan H.; Thurbide, Kevin B. (Science, Post-print, 2019-06-12)
    A novel miniaturized gas chromatography - flame photometric detection device built within a titanium platform (Ti µGC-FPD) is presented. The 7.5 cm x 15 cm monolithic Ti device contains both an OV-101 coated separation ...
  • Revisiting Collaboration through Mixed Reality: The Evolution of Groupware - Supplemental Visualization 

    Ens, Barrett; Lanir, Joel; Tang, Anthony; Bateman, Scott; Lee, Gun A.; Piumsomboon, Thammathip; Billinghurst, Mark (Science, Computer Science, University of Calgary, Monash University, University of Haifa, University of New Brunswick, University of South Australia, University of Canterbury, University of Auckland, 2019-05-25)
    This is a supplemental visualization for the article. The abstract of the paper is as follows: Collaborative Mixed Reality (MR) systems are at a critical point in time as they are soon to become more commonplace. However, ...
  • Interview with Jane Isay re: Amnesia 

    Aycock, John (Science, Computer Science, 2019-05)
    This is an interview with Jane Isay, conducted via email between April 17 and May 14, 2019. She was the director of Harper & Row's Electronic and Technical Division, which began producing the game Amnesia. The game was ...
  • 14th Meeting of the Canadian Number Theory Association 

    Unknown author (Science, Computer Science, University of Calgary, 2016-06)
    The Canadian Number Theory Association (CNTA) was founded in 1987 at the International Number Theory Conference at Laval University (Quebec), for the purpose of enhancing and promoting learning and research in number theory ...
  • Interview with Glen Hartley re: Amnesia 

    Aycock, John (Science, Computer Science, 2019-04)
    This is an interview with Glen Hartley, conducted via email on April 17-18, 2019. He was instrumental in spearheading the game Amnesia, which was eventually released by Electronic Arts in 1986 for the Apple II and other platforms.
  • iStream: A Research Platform for Video Streaming 

    Stelter, Kaylee (Science, Computer Science, 2019-04-25)
    The ever-rising demand and popularity of video streaming technologies combined with the broadening and increasing prevalence of related research has developed a significant need for a highly-flexible, scalable, and practical ...
  • Augmented Reality Map Navigation with Freehand Gestures 

    Satriadi, Kadek Ananta; Ens, Barrett; Cordeil, Maxime; Czauderna, Tobias; Willett, Wesley J.; Jenny, Bernhard (Science, University of Calgary, Monash University, 2019-03)
    Freehand gesture interaction has long been proposed as a ’natural’ input method for Augmented Reality (AR) applications, yet has been little explored for intensive applications like multiscale navigation. In multiscale ...
  • Data Embroidery: Exploring Alternative Mediums for Personal Physicalization 

    Wannamaker, Kendra; Willett, Wesley J.; Oehlberg, Lora A.; Carpendale, Sheelagh (Science, Computer Science, University of Calgary, Pre-print, 2019-05)
    Our work explores the use of embroidery as a medium for personal data representation. Personal physicalization is at the intersection of personal visualization and physicalization. More precisely, personal physicalization ...

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