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dc.contributor.advisorFouts, Gregory T.
dc.contributor.authorBolton, Amanda Geraldine
dc.date.accessioned2017-12-18T21:48:19Z
dc.date.available2017-12-18T21:48:19Z
dc.date.issued2005
dc.identifier.citationBolton, A. G. (2005). Video game playing: effects of an audience and player personality (Unpublished master's thesis). University of Calgary, Calgary, AB. doi:10.11575/PRISM/2497en_US
dc.identifier.isbn0494054468en
dc.identifier.urihttp://hdl.handle.net/1880/103498
dc.descriptionBibliography: p. 79-85en
dc.format.extentix, 105 leaves : ill. ; 30 cm.en
dc.language.isoeng
dc.rightsUniversity of Calgary graduate students retain copyright ownership and moral rights for their thesis. You may use this material in any way that is permitted by the Copyright Act or through licensing that has been assigned to the document. For uses that are not allowable under copyright legislation or licensing, you are required to seek permission.
dc.titleVideo game playing: effects of an audience and player personality
dc.typemaster thesis
dc.publisher.institutionUniversity of Calgaryen
dc.identifier.doihttp://dx.doi.org/10.11575/PRISM/2497
thesis.degree.nameMaster of Science
thesis.degree.nameMS
thesis.degree.nameMSc
thesis.degree.disciplinePsychology
thesis.degree.grantorUniversity of Calgary
dc.identifier.lccAC1 .T484 2005 B65en
dc.publisher.placeCalgaryen
ucalgary.thesis.notesUARCen
ucalgary.thesis.uarcreleaseyen
ucalgary.item.requestcopytrue


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