Balance rehabilitation in multiple sclerosis: effect of a commercially available virtual reality based videogame

Date
2011
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Description
Bibliography: p. 90-107
Some pages are in colour.
Includes copy of ethics approval. Original copy with original Partial Copyright Licence.
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Citation
Korsbrek, E. B. (2011). Balance rehabilitation in multiple sclerosis: effect of a commercially available virtual reality based videogame (Master's thesis, University of Calgary, Calgary, Canada). Retrieved from https://prism.ucalgary.ca. doi:10.11575/PRISM/4056
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