Fun is social: (you cannot have fun by yourself)
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AbstractFun is involvement, continually used to describe various types of no systematic research has been undertaken though of the concept. It is generally implied that everyone knows what it means. Yet a closer examination suggests that fun is based in relationships. To empirically establish the social basis of fun, the arcade scene was studied. It contained activities that are generally identified activities as solitary experiences video games, and that are socially interactively dependent fooseball._x000D_ The arcade scene is a setting into which participants escape into for a temporary reestablishment of control. Video games have an absorbing quality which allows individuals to forget their general life concerns. Reestablishing some limited control in a game seems to reaffirm some self-perception that one is competitive. Arcade involvement seems to increase when individuals are generally in-between Life demands, or structurally dissafiliated. Yet the environment also provides a context for friendship development and fun. The fun in an arcade is doing an activity well and in of being control. Other persons are continually made explicit when fun is discussed. _x000D_ Fun is the creation of different social realities, in that the individual is emotionally interacting with another person. A process differentiating internalization and externalization is identified. It is more accurate to state that the internalization process is more reflective and self-evaluative, being more predictable in the parameters of experience and expected reward. It is more serious. Emotional experiences are developed through enjoyment, but emotionally in comparison to fun, the setting is not as emotionally intensive. Fun is the creation of a new, common experience, generally referred to as 'we,' in which the individual builds some experience with others by revealing biographical experiences and treating the other person in some equality perspective for the emergent social construction process. A new experience is understood by the participants of each other, as is concurrently some expansion of self-boundaries. Fun is emotionally expansive, while enjoyment is a process of self-refinement. They are processes which occur throughout forms of interaction. They are interactive processes within the social structural processes of leisure and work. Fun identifies a unique human process of human interaction, and that process is emotional.
Bibliography: p. 540-553.
CitationPodilchak, W. (1986). Fun is social: (you cannot have fun by yourself) (Unpublished doctoral thesis). University of Calgary, Calgary, AB. doi:10.11575/PRISM/22397
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