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Title: HardPlay: Digital Game Based Learning and Information Literacy
Authors: Thomas, Chris M.
Clyde, Jerremie V.
Keywords: Information Science
Issue Date: 16-Jul-2007
Abstract: The ability of Digital Game Based Learning to motivate, to engage and to shape the learner's thinking makes games an attractive choice for eLearning. Using a compelling narrative and entertaining game play, libraries can immerse learners in situations that allow them to use research tools and resources in complex problem solving. The presenters will introduce the theory and potential of digital game based learning and its relevance to libraries. They will discuss their ongoing research into modifying a first person point of view, action adventure commercial off-the-shelf (COTS) game to evaluate the effectiveness of digital game based learning for transforming undergraduate students into information literate researchers.
Appears in Collections:Thomas, Chris

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