Abstract
Synthetically generated emotional behaviors in robots can encourage
humans to perceive robots with more interest and draw more human attention.
Effectively implemented emotional behaviors can help robots to appear more
intelligent and can even compensate for limited artificial intelligence by
letting humans use their imagination to interpret the robot s behavior. In
order to test human reactions, Sony Aibo is used to program two distinctive
dog behaviors: playful and fearful. The goal is to study and evaluate the
reactions and responses of humans as well as testing the effect different
robotic behaviors have on the robot s usability in a specific task.
Notes
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