Mobile games have become increasingly popular with the advancement
of cell phones, portable computing devices and mobile gaming consoles such as
the Nintendo DS and the Sony PlayStation Portable. However, one of the
principal bottlenecks in mobile game design is the lack of display space and
interface real estate. Navigating a rich and vast game environment on a
limited display window often requires zooming and scrolling which can be
cumbersome especially if the interface that supports them is unintuitive.
Graphically-simple games with static overviews for the game environment can
avoid these technical challenges but often at the cost of less immersive game
play. Therefore, if the limitations of the small display area can be overcome
with an intuitive navigation interface without sacrificing portability,
immersive games involving rich and vast game environments can be more readily
transferred onto mobile gaming platforms.
We are currently acquiring citations for the work deposited into this collection. We recognize the distribution rights of this item may have been assigned to another entity, other than the author(s) of the work.If you can provide the citation for this work or you think you own the distribution rights to this work please contact the Institutional Repository Administrator at email@example.com