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|Abstract:||Mobile games have become increasingly popular with the advancement of cell phones, portable computing devices and mobile gaming consoles such as the Nintendo DS and the Sony PlayStation Portable. However, one of the principal bottlenecks in mobile game design is the lack of display space and interface real estate. Navigating a rich and vast game environment on a limited display window often requires zooming and scrolling which can be cumbersome especially if the interface that supports them is unintuitive. Graphically-simple games with static overviews for the game environment can avoid these technical challenges but often at the cost of less immersive game play. Therefore, if the limitations of the small display area can be overcome with an intuitive navigation interface without sacrificing portability, immersive games involving rich and vast game environments can be more readily transferred onto mobile gaming platforms.|
|Appears in Collections:||Sharlin, Ehud|
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|2006-843-36.pdf||78.47 kB||Adobe PDF||View/Open|
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