Let's Get Physical: How Physical Control Methods Make Games Fun
Date
2007-01-19
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Abstract
Despite their widespread acceptance, traditional computer gaming
interfaces such as the monitor and keyboard fundamentally serve to separate
players from their games. In this paper, we examine how physically-based
control methods which leverage the physical movement of their players as a
method for playing games can be used to foster player immersion, creating
games which are intuitive, accessible and fun. An examination of how a mixed
reality interfaces support (and even encourage) physical controls follows,
where we discuss two of our mixed reality game implementations Save Em and
Napkin Chess.
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Computer Science