Abstract
We present Save Em, an augmented reality-based computer game
designed to explore the universal challenge of making computer games more
immersive, entertaining and fun. As in the classic computer game Lemmings,
Save Em is based on maneuvering a group of slow-witted characters called
Dudes through a treacherous maze. Using augmented reality techniques, Save
Em places virtual game entities directly within the player s physical
environment; gameplay takes place on a real game board rather than on a
computer screen, and Dudes are being led to their destiny directly through the
physical actions of the player in the real world. We use Save Em to explore
how moving game interaction from the virtual domain into the physical world
using augmented reality can affect gameplay and players overall game
experience. Preliminary findings based on a number of informal Save Em
sessions demonstrate the potential of this approach.
Notes
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