• Information Technology
  • Human Resources
  • Careers
  • Giving
  • Library
  • Bookstore
  • Active Living
  • Continuing Education
  • Go Dinos
  • UCalgary Maps
  • UCalgary Directory
  • Academic Calendar
My UCalgary
Webmail
D2L
ARCHIBUS
IRISS
  • Faculty of Arts
  • Cumming School of Medicine
  • Faculty of Environmental Design
  • Faculty of Graduate Studies
  • Haskayne School of Business
  • Faculty of Kinesiology
  • Faculty of Law
  • Faculty of Nursing
  • Faculty of Nursing (Qatar)
  • Schulich School of Engineering
  • Faculty of Science
  • Faculty of Social Work
  • Faculty of Veterinary Medicine
  • Werklund School of Education
  • Information TechnologiesIT
  • Human ResourcesHR
  • Careers
  • Giving
  • Library
  • Bookstore
  • Active Living
  • Continuing Education
  • Go Dinos
  • UCalgary Maps
  • UCalgary Directory
  • Academic Calendar
  • Libraries and Cultural Resources
View Item 
  •   PRISM Home
  • Science
  • Science Research & Publications
  • View Item
  •   PRISM Home
  • Science
  • Science Research & Publications
  • View Item
JavaScript is disabled for your browser. Some features of this site may not work without it.

Save 'Em: Hands-On Gameplay

Thumbnail
Download
2007-854-06.pdf (178.6Kb)
2007-854-06.ps (1.940Mb)
Download Record
Download to EndNote/RefMan (RIS)
Download to BibTex
Author
Watts, Cody
Sharlin, Ehud
Accessioned
2008-02-26T22:45:04Z
Available
2008-02-26T22:45:04Z
Computerscience
2007-03-01
Issued
2007-03-01
Subject
Computer Science
Type
unknown
Metadata
Show full item record

Abstract
We present Save Em, an augmented reality-based computer game designed to explore the universal challenge of making computer games more immersive, entertaining and fun. As in the classic computer game Lemmings, Save Em is based on maneuvering a group of slow-witted characters called Dudes through a treacherous maze. Using augmented reality techniques, Save Em places virtual game entities directly within the player s physical environment; gameplay takes place on a real game board rather than on a computer screen, and Dudes are being led to their destiny directly through the physical actions of the player in the real world. We use Save Em to explore how moving game interaction from the virtual domain into the physical world using augmented reality can affect gameplay and players overall game experience. Preliminary findings based on a number of informal Save Em sessions demonstrate the potential of this approach.
Notes
We are currently acquiring citations for the work deposited into this collection. We recognize the distribution rights of this item may have been assigned to another entity, other than the author(s) of the work.If you can provide the citation for this work or you think you own the distribution rights to this work please contact the Institutional Repository Administrator at digitize@ucalgary.ca
Corporate
University of Calgary
Faculty
Science
Doi
http://dx.doi.org/10.11575/PRISM/31031
Uri
http://hdl.handle.net/1880/45637
Collections
  • Science Research & Publications

Browse

All of PRISMCommunities & CollectionsBy Issue DateAuthorsTitlesSubjectsThis CollectionBy Issue DateAuthorsTitlesSubjects

My Account

LoginRegister

Download Results

Statistics

Most Popular ItemsStatistics by CountryMost Popular Authors

  • Email
  • SMS
  • 403.220.8895
  • Live Chat

Energize: The Campaign for Eyes High

Privacy Policy
Website feedback

University of Calgary
2500 University Drive NW
Calgary, AB T2N 1N4
CANADA

Copyright © 2017