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dc.contributor.authorGreenberg, Sauleng
dc.contributor.authorFitchett, Chestereng
dc.date.accessioned2008-02-27T22:02:37Z
dc.date.available2008-02-27T22:02:37Z
dc.date.issued2001-02-06eng
dc.identifier.urihttp://hdl.handle.net/1880/45864
dc.description.abstractPhysical widgets, or phidgets, comprise devices and software that are almost direct analogs of graphical user interface widgets. Like widgets, phidgets abstract and package input and output devices: they hide implementation and construction details while exposing functionality through a well-defined API. They also have an (optional) on-screen interface. Phidgets also require: a connection manager to track how devices appear on-line; a way to link a software phidget with its physical counterpart; and a simulation mode to allow the programmer to develop, debug and test a system using phidgets even when no physical device is present.eng
dc.language.isoEngeng
dc.subjectComputer Scienceeng
dc.titlePHIDGETS: INCORPORATING PHYSICAL DEVICES INTO THE INTERFACEeng
dc.typeunknown
dc.publisher.corporateUniversity of Calgaryeng
dc.publisher.facultyScienceeng
dc.description.notesWe are currently acquiring citations for the work deposited into this collection. We recognize the distribution rights of this item may have been assigned to another entity, other than the author(s) of the work.If you can provide the citation for this work or you think you own the distribution rights to this work please contact the Institutional Repository Administrator at digitize@ucalgary.caeng
dc.identifier.department2001-681-04eng
dc.date.computerscience2001-02-06eng
dc.identifier.doihttp://dx.doi.org/10.11575/PRISM/30732
thesis.degree.disciplineComputer Scienceeng


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