• Information Technology
  • Human Resources
  • Careers
  • Giving
  • Library
  • Bookstore
  • Active Living
  • Continuing Education
  • Go Dinos
  • UCalgary Maps
  • UCalgary Directory
  • Academic Calendar
My UCalgary
Webmail
D2L
ARCHIBUS
IRISS
  • Faculty of Arts
  • Cumming School of Medicine
  • Faculty of Environmental Design
  • Faculty of Graduate Studies
  • Haskayne School of Business
  • Faculty of Kinesiology
  • Faculty of Law
  • Faculty of Nursing
  • Faculty of Nursing (Qatar)
  • Schulich School of Engineering
  • Faculty of Science
  • Faculty of Social Work
  • Faculty of Veterinary Medicine
  • Werklund School of Education
  • Information TechnologiesIT
  • Human ResourcesHR
  • Careers
  • Giving
  • Library
  • Bookstore
  • Active Living
  • Continuing Education
  • Go Dinos
  • UCalgary Maps
  • UCalgary Directory
  • Academic Calendar
  • Libraries and Cultural Resources
View Item 
  •   PRISM Home
  • Science
  • Science Research & Publications
  • View Item
  •   PRISM Home
  • Science
  • Science Research & Publications
  • View Item
JavaScript is disabled for your browser. Some features of this site may not work without it.

REDUCING INTERFERENCE IN SINGLE DISPLAY GROUPWARE THROUGH TRANSPARENCY

Thumbnail
Download
2001-683-06.pdf (786.5Kb)
Download Record
Download to EndNote/RefMan (RIS)
Download to BibTex
Author
Zanella, Ana
Greenberg, Saul
Accessioned
2008-02-27T22:02:42Z
Available
2008-02-27T22:02:42Z
Computerscience
2001-02-07
Issued
2001-02-07
Subject
Computer Science
Type
unknown
Metadata
Show full item record

Abstract
Single Display Groupware (SDG) supports face-to-face collaborators working over a single shared display, where all people have their own input device. Although SDG is simple in concept, there are surprisingly many problems in how interactions within SDG are managed. One problem is the potential for interference, where one person can raise an interface component (such as a menu or dialog box) in a way that hinders what another person is doing i.e., by obscuring another person's working area that happens to be underneath the raised component. We propose transparent interface components as one possible solution to interference: while one person can raise and interact with the component, others can see through it and can continue to work underneath it. To test this concept, we first implemented a simple SDG game using both opaque and transparent SDG menus. Through a controlled experiment, we then analyzed how interference affects peoples' performance across an opaque and transparent menu condition: a solo condition (where a person played alone) acts as our control. Our results show that the transparent menu did lessen the effect of interference, and that SDG players overwhelmingly preferred it to opaque menus.
Notes
We are currently acquiring citations for the work deposited into this collection. We recognize the distribution rights of this item may have been assigned to another entity, other than the author(s) of the work.If you can provide the citation for this work or you think you own the distribution rights to this work please contact the Institutional Repository Administrator at digitize@ucalgary.ca
Corporate
University of Calgary
Faculty
Science
Doi
http://dx.doi.org/10.11575/PRISM/30745
Uri
http://hdl.handle.net/1880/45865
Collections
  • Science Research & Publications

Browse

All of PRISMCommunities & CollectionsBy Issue DateAuthorsTitlesSubjectsThis CollectionBy Issue DateAuthorsTitlesSubjects

My Account

LoginRegister

Download Results

Statistics

Most Popular ItemsStatistics by CountryMost Popular Authors

  • Email
  • SMS
  • 403.220.8895
  • Live Chat

Energize: The Campaign for Eyes High

Privacy Policy
Website feedback

University of Calgary
2500 University Drive NW
Calgary, AB T2N 1N4
CANADA

Copyright © 2017