MULTIMODAL MULTIPLAYER TABLETOP GAMING
Date
2006-02-23
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Abstract
There is a large disparity between the rich physical interfaces of
co-located arcade games and the generic input devices seen in most home
console systems. In this paper we argue that a digital table is a conducive
form factor for general co-located home gaming as it affords: (a) seating in
collaboratively relevant positions that give all equal opportunity to reach
into the surface and share a common view, (b) rich whole handed gesture input
normally only seen when handling physical objects, (c) the ability to monitor
how others use space and access objects on the surface, and (d) the ability to
communicate to each other and interact atop the surface via gestures and
verbal utterances. Our thesis is that multimodal gesture and speech input
benefits collaborative interaction over such a digital table. To investigate
this thesis, we designed a multimodal, multiplayer gaming environment that
allows players to interact directly atop a digital table via speech and rich
whole hand gestures. We transform two commercial single player computer
games, representing a strategy and simulation game genre, to work within this
setting.
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Computer Science