Abstract
We propose a fast method of generating an approximate polygonal mesh
from an implicit surface. Current workstations are still not capable of
producing polygon meshes fast enough for the interactive modeling of complex
implicit models. We propose a hybrid method that combines current implicit
polygonization techniques with the faster sub-division surface technique
applied as a post-process to smooth the implicit mesh. In an interactive
environment the smooth mesh points can be migrated to the implicit surface, in
idle moments when the user is not interacting with the model. The technique
can be further enhanced by providing tools for the user to indicate areas of
interest that can be preferentially smoothed.
Notes
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