We present an algorithm for simulating the Batik wax painting and
dyeing technique used to make images on cloth. The algorithm produces cracks
similar to those found in Batik due to the wax cracking in the dyeing process.
The method is unlike earlier simulation techniques used in computer graphics,
in that it is based on the Distance Transform algorithm rather than on a
physically based simulation such as using spring mass meshes or finite element
methods. Such methods can be difficult to implement and computationally
costly due to large numbers of equations that need to be solved. In contrast,
our method is simple to implement and takes only a few seconds to produce
convincing patterns that capture many of the characteristics of the crack
patterns found in real Batik cloth.
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