The computer has been used as a tool to aid animation artists in a
number of ways; from controlling rostrum cameras to producing complete
animation sequences from three dimensional descriptions of real objects.
This paper describes Graphicsland, a suite of programs developed
to explore the medium of 3D animation. Graphicsland recognizes
that there is no single "correct" approach to solving the problems
of design, storage, movement, rendering and production of animated
film and video. Instead a variety of techniques are offered and the design
of the system is such that it may easily be extended to incorporate new
algorithms and graphical databases in the future.
We are currently acquiring citations for the work deposited into this collection. We recognize the distribution rights of this item may have been assigned to another entity, other than the author(s) of the work.If you can provide the citation for this work or you think you own the distribution rights to this work please contact the Institutional Repository Administrator at firstname.lastname@example.org