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SOLID TEXTURING OF SOFT OBJECTS

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Author
Wyvill, Geoff
Wyvill, Brian
Pearce, Andrew
McPheeters, Craig
Accessioned
2008-02-27T22:46:04Z
Available
2008-02-27T22:46:04Z
Computerscience
1999-05-27
Issued
1987-01-01
Subject
Computer Science
Type
unknown
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Abstract
Since the shape of a Soft object changes in response to its surroundings, it is difficult to give a single position in space as the location of the object. Indeed objects can and do break into sub-objects dynamically. This means that you cannot map a solid texture onto such an object simply using a function of the space co-ordinates. We have taken a different approach. Our soft objects are modelled as the volume enclosed by an iso-surface of a field calculated from a set of key points. We ascribe to each key point a set of values which represent a position in an abstract texture space. Any point on the surface of an object has a field value due to each key point and this value is used as a weight in finding a weighted vector sum of these positions. This vector sum is used to select a surface specification from the texture space. These textures retain their consistency during distortion and metamorphoses of objects. A great variety of animation effects can be achieved with this process.
Notes
We are currently acquiring citations for the work deposited into this collection. We recognize the distribution rights of this item may have been assigned to another entity, other than the author(s) of the work.If you can provide the citation for this work or you think you own the distribution rights to this work please contact the Institutional Repository Administrator at digitize@ucalgary.ca
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University of Calgary
Faculty
Science
Doi
http://dx.doi.org/10.11575/PRISM/31239
Uri
http://hdl.handle.net/1880/46233
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