This tutorial paper presents an overview of 3D computer
animation with an emphasis on motion control. A toxonomy of various
motion control techniques is presented and examples are given. Also
presented is the use of implicit surfaces (known as Soft Objects), for
modelling and animation. The usefulness of this technique as
applied to animation is shown along with a number of examples.
We are currently acquiring citations for the work deposited into this collection. We recognize the distribution rights of this item may have been assigned to another entity, other than the author(s) of the work.If you can provide the citation for this work or you think you own the distribution rights to this work please contact the Institutional Repository Administrator at email@example.com