Show simple item record

dc.contributor.authorAllan, Jeff B.eng
dc.contributor.authorWyvill, Brianeng
dc.contributor.authorWitten, Ian H.eng
dc.date.accessioned2008-02-27T22:46:47Z
dc.date.available2008-02-27T22:46:47Z
dc.date.issued1988-11-01eng
dc.identifier.urihttp://hdl.handle.net/1880/46242
dc.description.abstractWhile many modelling techniques used in computer graphics produce polygon meshes, few methods have been reported for modifying such meshes interactively. This paper describes how to manipulate polygon meshes directly in a controlled, general, and powerful manner. The scheme is based on a primitive operation which moves one vertex without altering the topology of the mesh. Extending this operation allows the geometry of arbitrary regions to be modified according to generalized "decay functions" that control the shape. The technique has been implemented and tested, and examples are given which show that a rich class of models can be generated. The method has many desirable properties and compares favourably with other modeling techniques.eng
dc.language.isoEngeng
dc.subjectComputer Scienceeng
dc.titleA METHODOLOGY FOR DIRECT MANIPULATION OF POLYGON MESHESeng
dc.publisher.corporateUniversity of Calgaryeng
dc.publisher.facultyScienceeng
dc.description.notesWe are currently acquiring citations for the work deposited into this collection. We recognize the distribution rights of this item may have been assigned to another entity, other than the author(s) of the work.If you can provide the citation for this work or you think you own the distribution rights to this work please contact the Institutional Repository Administrator at digitize@ucalgary.caeng
dc.identifier.department1988-330-42eng
dc.date.computerscience1999-05-27eng
dc.identifier.doihttp://dx.doi.org/10.11575/PRISM/31215
thesis.degree.disciplineComputer Scienceeng


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record