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Authors: Herr, Charles
Wyvill, Brian
Keywords: Computer Science
Issue Date: 1-Nov-1989
Abstract: Dynamic simulation has the advantage that the motion is produced from a model of the real world. However, including such physical descriptions in an animation system in a general way is difficult due to the problem of describing the simulation in high level terms. The lowest level primitives are forces, torques and masses and a set of differential equations that relate these primitives to the motion. We describe here an approach to integrating a high level set of primitives into a general purpose animation system via an intermediate language called CHARLI. Interactive user interfaces can be built on top of CHARLI to allow a user to specify motion dynamics for a fairly complex set of interacting bodies.
Appears in Collections:Wyvill, Brian

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