Abstract
Dynamic simulation has the advantage that the motion is produced from
a model of the real world. However, including such physical descriptions
in an animation system in a general way is difficult due to the problem
of describing the simulation in high level terms. The lowest level
primitives are forces, torques and masses and a set of differential
equations that relate these primitives to the motion. We describe here
an approach to integrating a high level set of primitives into a
general purpose animation system via an intermediate language called
CHARLI. Interactive user interfaces can be built on top of CHARLI to
allow a user to specify motion dynamics for a fairly complex set of
interacting bodies.
Notes
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