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TOWARDS GENERALISED MOTION DYNAMICS FOR ANIMATION

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Author
Herr, Charles
Wyvill, Brian
Accessioned
2008-06-04T20:32:59Z
Available
2008-06-04T20:32:59Z
Computerscience
1999-05-27
Issued
1989-11-01
Subject
Computer Science
Type
unknown
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Abstract
Dynamic simulation has the advantage that the motion is produced from a model of the real world. However, including such physical descriptions in an animation system in a general way is difficult due to the problem of describing the simulation in high level terms. The lowest level primitives are forces, torques and masses and a set of differential equations that relate these primitives to the motion. We describe here an approach to integrating a high level set of primitives into a general purpose animation system via an intermediate language called CHARLI. Interactive user interfaces can be built on top of CHARLI to allow a user to specify motion dynamics for a fairly complex set of interacting bodies.
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We are currently acquiring citations for the work deposited into this collection. We recognize the distribution rights of this item may have been assigned to another entity, other than the author(s) of the work.If you can provide the citation for this work or you think you own the distribution rights to this work please contact the Institutional Repository Administrator at digitize@ucalgary.ca
Corporate
University of Calgary
Faculty
Science
Doi
http://dx.doi.org/10.11575/PRISM/31249
Uri
http://hdl.handle.net/1880/46626
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