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Wii All Play: The Console Game as a Computational Meeting Place

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Author
Voida, Amy
Greenberg, Saul
Accessioned
2008-09-25T17:01:01Z
Available
2008-09-25T17:01:01Z
Issued
2008-09-25T17:01:01Z
Other
Wii, Xbox360, Playstation, PS2, PS3, Gamecube, Video games, Console Games, Digital Hearth, Computational Meeting Place
Subject
Human Factors
Design
Theory
Type
technical report
Metadata
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Abstract
In this paper, we present results from a qualitative empirical study of collocated group console gaming. We focus on motivations for, perceptions of, and practices surrounding the shared use of console games by a variety of established groups of gamers. These groups include both intragenerational groups of youth, adults, and elders as well as intergenerational families. Our analysis highlights the numerous ways in which console games serve as a computational meeting place for a diverse population of gamers.
Refereed
No
Corporate
University of Calgary
Faculty
Science
Doi
http://dx.doi.org/10.11575/PRISM/30814
Uri
http://hdl.handle.net/1880/46790
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  • Science Research & Publications

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