Abstract
This report documents the raw findings from an exhaustive (and exhausting) analysis of a large corpus of Atari 2600 games
to find printable strings. While similar efforts have been conducted before [3], this is the most extensive survey so far, to
the best of our knowledge. We intend to analyze these results from a higher-level viewpoint later, but this report serves as
a permanent record of the data and the methods we used to acquire it.
Refereed
No