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Connecting Aesthetics and Engagement in Game Based Learning

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Author
Gupta, Diali
Kim, Beaumie
Faculty
Werklund School of Education
Accessioned
2015-07-10T19:16:10Z
Available
2015-07-10T19:16:10Z
Issued
2014-05
Type
Presentation
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Abstract
Learning with games is perceived as highly motivating and engaging, fostering critical thinking and problem solving skills. Choosing games for classroom use however can be a difficult process. In addition to examining the content, we propose that aesthetics of digital games can indicate important information for evaluating games. Using an example we explain how aesthetics of gaming environments reveal the core learning concepts and provide complexities for deeper engagement. Our paper elucidates ways in which aesthetics provide a socio-cultural context for learners and contribute to motivations and emotions resulting in cognitive engagements.
Refereed
No
Citation
Gupta, D., Kim, B. "Connecting Aesthetics and Engagement in Game Based Learning". 2014. In P. Preciado Babb (Ed.). Proceedings of the IDEAS: Rising to Challenge Conference, pp. 81-90. Calgary, Canada: Werklund School of Education, University of Calgary.
Faculty
Werklund School of Education
Institution
University of Calgary
Url
https://werklund.ucalgary.ca/ideas/
Publisher
University of Calgary
Doi
http://dx.doi.org/10.11575/PRISM/5278
Uri
http://hdl.handle.net/1880/50595
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