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A Graduate Course as a Game to Learn About Digital Game Based Learning

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Author
Kim, Beaumie
Faculty
Werklund School of Education
Accessioned
2015-07-10T19:19:49Z
Available
2015-07-10T19:19:49Z
Issued
2014-05
Type
Presentation
Metadata
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Abstract
Recognizing the motivating aspects of games (e.g., points, levels), it is becoming more and more widespread to incorporate game-like elements into everyday practices (e.g., exercising). In education, experimental schools are set up to engage students in “quests” for their learning. Some higher education instructors, especially those who teach courses related to games, are attempting to incorporate game principles into the course activities and assessments. This paper discusses how the author designed and conducted a master’s level course on Digital Game-Based Learning to immerse participants into its concepts and practices, and what lessons were learned from its first implementation.
Refereed
No
Citation
Kim, B. "A Graduate Course as a Game to Learn About Digital Game Based Learning". 2014. In P. Preciado Babb (Ed.). Proceedings of the IDEAS: Rising to Challenge Conference, pp. 103-112. Calgary, Canada: Werklund School of Education, University of Calgary.
Faculty
Werklund School of Education
Institution
University of Calgary
Url
https://werklund.ucalgary.ca/ideas/
Publisher
University of Calgary
Doi
http://dx.doi.org/10.11575/PRISM/5276
Uri
http://hdl.handle.net/1880/50597
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