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dc.contributor.authorGerling, K. M.
dc.contributor.authorKalyn, M.
dc.contributor.authorMandryk, R. L.
dc.date.accessioned2015-07-27T18:32:52Z
dc.date.available2015-07-27T18:32:52Z
dc.date.issued2013
dc.identifier.urihttp://hdl.handle.net/1880/50631
dc.description.abstractThe increasing popularity of full-body motion-based video games creates new challenges for game accessibility research. Many games strongly focus on able-bodied persons and require players to move around freely. To address this problem, we introduce KINECTWheels, a toolkit that facilitates the integration of wheelchair-based game input. Our library can help game designers to integrate wheelchair input at the development stage, and it can be configured to trigger keystroke events to make off-the-shelf PC games wheelchair-accessible.en_US
dc.publisherACMen_US
dc.titleKINECTWheels: Wheelchair-Accessible Motion-Based Game Interactionen_US
dc.description.refereedYesen_US
dc.publisher.urlhttp://dl.acm.org/citation.cfm?id=2468356.2479609en_US
dc.identifier.doi10.1145/2468356.2479609
dc.identifier.doihttp://dx.doi.org/10.11575/PRISM/35542


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