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Involving Users and Experts in Motion-Based Game Design for Older Adults

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Author
Gerling, K. M.
Smeddinck, J. D.
Accessioned
2015-07-28T19:48:49Z
Available
2015-07-28T19:48:49Z
Issued
2013
Metadata
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Abstract
Motion-based video games have a variety of positive effects on older adults, but their design remains challenging. Traditional game design often turns towards a user-centered design process, and game design experts are readily available. This paper discusses the challenges and opportunities of this approach in motion-based game design for older adults. We identify core challenges and show how users and experts can be involved in the design process to help game developers create safe, accessible and enjoyable motion-based games for older adults.
Refereed
Yes
Url
http://hci.usask.ca/publications/view.php?id=293
Doi
http://dx.doi.org/10.11575/PRISM/35524
Uri
http://hdl.handle.net/1880/50653
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