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Exploring automation in digital tabletop board game

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Author
Wallace, James R.
Pape, Joseph
Chang, Yu-Ling Betty
McClelland, Phillip J.
Graham, T.C. Nicholas
Scott, Stacey D.
Hancock, Mark
Accessioned
2015-07-31T21:03:39Z
Available
2015-07-31T21:03:39Z
Issued
2012
Type
unknown
Metadata
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Abstract
Digital tabletops present the opportunity to combine the social advantages of traditional tabletop games with the automation and streamlined gameplay of video games. However, it is unclear whether the addition of automation enhances or detracts from the game experience. A study was performed where groups played three versions of the cooperative board game Pandemic, with varying degrees of automation. The study revealed that while game automation can provide advantages to players, it can also negatively impact enjoyment, game state awareness, and flexibility in game play.
Refereed
Yes
Url
http://dx.doi.org/10.1145/2141512.2141585
Publisher
ACM
Doi
http://dx.doi.org/10.1145/2141512.2141585
Uri
http://hdl.handle.net/1880/50801
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