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Gemini: A Pervasive Accumulated Context Exergame

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Author
Stanley, Kevin G.
Livingston, Ian J.
Bandurka, Alan
Hashemian, Mohammad
Mandryl, Regan L.
Accessioned
2015-08-06T21:55:22Z
Available
2015-08-06T21:55:22Z
Issued
2011
Type
unknown
Metadata
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Abstract
Exergames encourage physical activity, but generally require specialized hardware and prescribed activities; whereas pervasive accumulated context exergames (PACEs) allow players to choose their type of exercise, but have limited depth of play. For mass commercialization of PACEs, facilitating long-term behavioural change, we propose two requirements: that PACEs support large-scale and flexible deployment; and that the design of PACEs support staying power through long-term playability. From these requirements, we motivate six PACE design principles and use these principles to develop a multiplayer roleplaying PACE. Results from a week-long study of our game showed that by satisfying the six design principles, we can create a PACE with scalability and staying power. Our results are the first step toward creating PACEs that promotes long-term game engagement, which is needed for activity-related behaviour change.
Refereed
Yes
Url
http://dx.doi.org/10.1007/978-3-642-24500-8_8
Publisher
Springer
Doi
http://dx.doi.org/10.1007/978-3-642-24500-8_8
Uri
http://hdl.handle.net/1880/50846
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