Graham, T.C. NicholasBellay, QuentinSchumann, IrinaSepasi, Amir2015-07-312015-07-312012http://hdl.handle.net/1880/50798https://doi.org/10.11575/PRISM/46180We define game orchestration as the activity of creating experiences for game players at run-time. This paper presents a design space for game orchestration techniques, and describes two novel game orchestration systems.Toward game orchestration: tangible manipulation of in-game experiencesunknown10.1145/2148131.2148171