Gerling, K. M.Kalyn, M.Mandryk, R. L.2015-07-272015-07-272013http://hdl.handle.net/1880/50631The increasing popularity of full-body motion-based video games creates new challenges for game accessibility research. Many games strongly focus on able-bodied persons and require players to move around freely. To address this problem, we introduce KINECTWheels, a toolkit that facilitates the integration of wheelchair-based game input. Our library can help game designers to integrate wheelchair input at the development stage, and it can be configured to trigger keystroke events to make off-the-shelf PC games wheelchair-accessible.KINECTWheels: Wheelchair-Accessible Motion-Based Game Interactionunknown10.1145/2468356.2479609http://dx.doi.org/10.11575/PRISM/35542