Watson, DianeHancock, MarkMandryk, Regan L.2015-08-112015-08-112013http://hdl.handle.net/1880/50879https://doi.org/10.11575/PRISM/46205Many courses require self-study to succeed. This is especially true of online courses. However, self-study activities, such as reading the textbook and completing the associated workbook, are not motivating and do not contribute directly to grades. As a result many students do not complete these activities and this may lead to a lower understanding of the material and a lower overall grade in the class. In this paper we present the prototype of a casual game, Reading Garden, which encourages self-study through casual gameplay.Gamifying behaviour that leads to learningunknown10.1145/2583008.2583021