Callele, DavidNeufeld, EricSchneider, Kevin2015-07-292015-07-292010http://hdl.handle.net/1880/50702https://doi.org/10.11575/PRISM/46213We consider the application of requirements engineering principles and techniques to the elicitation, capture, and representation of the output of the user experience design process. A stimulus-perception-response model is used to motivate experience requirements, defined as descriptions of user experiences that must be met (functional experiences) or are satisfaction goals (non-functional experiences). We identify potential benefits and look at experience requirements in video games.An Introduction to Experience Requirementsunknown10.1109/RE.2010.55