Kim, BeaumieBastani, ReyhanehBaradaran, Farzan2017-06-282017-06-282017-05Kim, B., Bastani, R., Baradaran, F. (2017) "Affordances of learner's game design practices". In Preciado Babb, P., Yeworiew, L., Sabbaghan, S. (Eds.). Selected Proceedings of the IDEAS Conference: Leading Educational Change, pp. 7-16. Calgary, Canada: Werklund School of Education, University of Calgary.http://hdl.handle.net/1880/52109Game play and game design require learners to think critically about contents within the game and to solve problems. We suggest that engaging learners in game design projects helps them understand school subjects deeply and develop important skills that individuals need in all situations in life (e.g., creative designs, strategic thinking). In this paper, we discuss what game design practices can afford for learners’ experience and development based on the recent game design projects that took place in two junior high schools in Western Canada.Attribution 4.0 InternationalGame designinterdisciplinary learninginterest-driven learningAffordances of learner's game design practicesunknown10.11575/PRISM/5274