Gerling, Kathrin M.Dergousoff, Kristen K.Mandryk, Regan L.2015-08-112015-08-112013978-1-4822-1680-6http://hdl.handle.net/1880/50881Providing cognitive and physical stimulation for older adults is critical for their well-being. Video games offer the opportunity of engaging seniors, and research has shown a variety of positive effects of motion-based video games for older adults. However, little is known about the suitability of motion-based game controls for older adults and how their use is affected by age-related changes. In this paper, we present a study evaluating sedentary and motion-based game controls with a focus on differences between younger and older adults. Our results show that older adults can apply motion-based game controls efficiently, and that they enjoy motion-based interaction. We present design implications based on our study, and demonstrate how our findings can be applied both to motion-based game design and to general interaction design for older adults.Is movement better?: comparing sedentary and motion-based game controls for older adultsunknown10.11575/PRISM/35530