Chu, Man WaiChiang, Angie2018-09-192018-09-192018-04Chu, M.-W., & Chiang, A. (2018). Raging Skies: Development of a Digital Game-Based Science Assessment Using Evidence-Centred Game Design. Alberta Science Education Journal, 45(2), 37-47.http://hdl.handle.net/1880/107765Digital game-based assessments have been gaining popularity; however, there is often an imbalance between entertainment and educational game elements, yielding barriers for both students and teachers. This paper examines the development processes of an interactive game-based assessment, Raging Skies, in which learning tasks are purposefully embedded and integrated into the game’s design and framework so that specific knowledge and skill-based outcomes may be measured. This case study discusses some of the challenges and criticisms facing digital game-based assessments as outlined in the literature.enUnless otherwise indicated, this material is protected by copyright and has been made available with authorization from the copyright owner. You may use this material in any way that is permitted by the Copyright Act or through licensing that has been assigned to the document. For uses that are not allowable under copyright legislation or licensing, you are required to seek permission.https://creativecommons.org/licenses/by-nd/4.0Science EducationGame-Based AssessmentGame DesignRaging Skies: Development of a Digital Game-Based Science Assessment Using Evidence-Centred Game Designjournal articlehttp://dx.doi.org/10.11575/PRISM/32941