Danyluk, Kurtis ThorvaldUlusoy, Teoman TomoWei, WeiWillett, Wesley J.2020-10-142020-10-142020-09-10Danyluk, K. T., Ulusoy, T. T., Wei, W., & Willett, W. J. (2020). Touch and Beyond: Comparing Physical and Virtual Reality Visualizations. "IEEE Transactions on Visualization Computer Graphics", v. , no. 01, pp. 1-11, doi: 10.1109/TVCG.2020.3023336http://hdl.handle.net/1880/112684https://doi.org/10.11575/PRISM/46113We compare physical and virtual reality (VR) versions of simple data visualizations. We also explore how the addition of virtual annotation and filtering tools affects how viewers solve basic data analysis tasks. We report on two studies, inspired by previous examinations of data physicalizations. The first study examined differences in how viewers interact with physical hand-scale, virtual hand-scale,and virtual table-scale visualizations and the impact that the different forms had on viewer's problem-solving behavior. A second study examined how interactive annotation and filtering tools might support new modes of use that transcend the limitations of physical representations. Our results highlight challenges associated with virtual reality representations and hint at the potential of interactive annotation and filtering tools in VR visualizations.Unless otherwise indicated, this material is protected by copyright and has been made available with authorization from the copyright owner. You may use this material in any way that is permitted by the Copyright Act or through licensing that has been assigned to the document. For uses that are not allowable under copyright legislation or licensing, you are required to seek permission.Touch and Beyond: Comparing Physical and Virtual Reality VisualizationsRGPIN2016-04564http://dx.doi.org/10.1109/TVCG.2020.3023336