Young, JamesSharlin, EhudIgarashi, Takeo2010-04-082010-04-082010-04-08http://hdl.handle.net/1880/47793Mixed reality, as an approach in human-computer interaction, is often implicitly tied to particular implementation techniques (e.g., see-through device) and modalities (e.g., visual, graphical displays). In this paper we attempt to clarify the definition of mixed reality as a more abstract concept of combining the real and virtual worlds – that is, mixed reality is not a given technology but a concept that considers how the virtual and real worlds can be combined. Further, we use this discussion to posit robots as mixed-reality devices, and present a set of implications and questions for what this implies for mixed-reality interaction with robots.engHuman computer interactionHuman-robot interaction, mixed reality, human-computer interactionWhat is Mixed Reality, Anyway? Considering the Boundaries of Mixed Reality in the Context of Robotstechnical report2010-956-05http://dx.doi.org/10.11575/PRISM/31055