Browsing by Author "Graham, T.C.N."
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Item Metadata only Improving the Social Gaming Experience by Comparing Physical and Digital Tabletop Board Games(2012) Chang, Y.-L.B.; Hancock, M.; Scott, S.D.; Pape, J.; Graham, T.C.N.Item Metadata only Low-Cost Malleable Surfaces with Multi-Touch Pressure Sensitivity(IEEE, 2007) Smith, J.D.; Graham, T.C.N.; Holman, D.; Borchers, J.While touch sensitivity has today become commonplace, it is oftentimes limited to a single point of contact with a hard, rigid surface. We present a novel technique for the construction of a malleable surface with multi-touch sensitivity. The sensor is pressure sensitive and responds to near zero-force touch from any object. The technique is an extension of previous work based on frustrated total internal reflection.Item Metadata only OrMiS: A Tabletop Interface for Simulation-Based Training(ACM, 2013) Bortolaso, C.; Oskamp, M.; Graham, T.C.N.; Brown, D.This paper presents the design of OrMiS, a tabletop application supporting simulation-based training. OrMiS is notable as one of the few practical tabletop applications supporting collaborative analysis, planning and interaction around digital maps. OrMiS was designed using an iterative process involving field observation and testing with domain experts. Our key design insights were that such a process is required to resolve the tension between simplicity and functionality, that information should be displayed close to the point of the user's touch, and that collaboration around maps cannot be adequately solved with a single form of zooming. OrMiS has been evaluated by domain experts and by officer candidates at a military university.